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RAMSHACKLE GAMES : VEHICLES MADE FOR ORKS!
Introducing Ramshackle Games, a Independant model and game shop which has rugged vehicles and parts, suitable for the Orks! Check out their website and online store. Here are some samples of some Orkified vehicles...
LOTS OF COOL LOOKING ORKS @ THE WARFORGE.COM
OAny new or old Ork players should look for Master Ein for Ork inspiration. His blog at The-Warforge.com shows his very detailed and good looking Ork units. Just check out some of his marvellous work!
BALTIMORE GD BEATDOWN - ORKS VS BEAKIES!
"A couple of things going on here soon in the life of the waaagh. First up is Baltimore Games Day! We need some good solid boyz to show up and put on a good thumpin' to the beakie boyz over at the Bolter and Chainsword. If you are going to games day, you do not want to miss this WAAAGH!"
INSPIRATIONAL MULTIPLE ORK WAAAGH KLANS
Most of us paint our Orks and wat not in your favourite klan colors. But what if we had multiple klans in your waaagh?
FORGEWORLD : ORK KOMMANDOS CONVERSION SET!
Holy crap, seems like ForgeWorld likes Orks! They never release enough of 'em, which is good fer us!
Ramshackle Games : A Kustom Shop made for Orky Vehicles!
One of the best ways to write a Battle Report : Battle Chronicler
- Easy to use
- Movement arrows and measurements
- Replicates a real game
- Good graphics
- Easily exportable to a HTML file (complete with jpeg), text file or Image file.
- Highly customizable with colors, symbols and own images for your terrains and units
Orcs vs Orks matchup
- There are more other races/animals fightin' together with the greenskin. Giants, Wolves, Boars, Squigs, Trolls, Wyverns, Snotlings and Spiders. It's cool to see Orcs live and fight with other races/animals in harmony!
- Goblins are more dominant in WFB, as they have more unit type, an elite Night Goblin type, better weapons and classes, Snotlings and a few Goblin HQs. I'd love to use Skarsnik, Lord of the Eight Peaks & Gobbla to eat up some enemy units! Good news for goblin/gretchin fans I suppose, since they are competitive to field some of them and you'll see them more often in WFB rather than in WH40k.
- There are much more miniatures available on the market today for Orcs and Goblins for WFB compared to Orks for WH40k.
- The Orc Warboss
(which is suppose to be the most important unit in both races!) is available on a customizable plastic kit, unlike the Ork Warboss models which are not customizable unless you do some cutting, adding plasticard and greenstuffing. Plus, Warboss on Wyverns
are cooler than Warboss on Bikes, especially Azhag the Slaugtherer...reminds me of Jake Sulley riding Wyverns in Avatar.
- There are more races in WFB for the greenskins to bash (15 main races in WFB compared to 12 main in WH40k). There are stunties (Dwarfs) to fight wif which doesn't exist in WH40k.
Orks are better than Orcs because:-
- One word : DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA! Ok thats seven...
- Looting and kitbashing! There are tons of Ork players out there making their own Flash Gitz, Looted Tanks, Battlewagons, Gunz, etc. Anything can be looted and can be Orkified proppa by the Mekboyz! Plus you can make Orks wear any kind of freeboota clothings like pirates cause in Space anything is possible.
- Orks can use bits and parts from WFB Orcs with some proppa paint and some modification as a Feral/Snake Bite type of Orks, where as Orcs have a little bit difficulty in doing so because of the technological difference.
- Orks are generally bigger in size, in all aspects. The 40k Warboss is bigger than a WFB Warboss even without the Mega-Armor, Nobz are bigger than Black Orcs, and Orks have big vehicles (prolly bigger then many other races in WH40k as well!).
- Red paints in WH40k makes things go fasta, and the goblins in WFB failed to realize it. They should paint their chariots and animals red.
- There are more variety of weapons in the Orks armory. More ways to chop, smash, fry your enemy and MORE DAKKA DAKKA DAKKA DAKKA
- Battlewagon with Deffrolla. Orcs and Orks both like big things; and they should make a big vehikle in WFB that can roll/smash over puny enemies who dare to mess with the greenskins. The Empire already has their Steam Tank
and I hope in the future that Orcs and Goblins have their own big 'un as well.
- My personal opinion, Orks have more funny and memorable quotes over Orcs. :)
There ya go...a few points I can think of. But in the end who cares? I like to see both landing a choppa on a pesky 'umies head! If only GW make a story about some kind of dimension distortion and pit both Orks and Orcs together...they will rules the whole Warhammer World! WAAAAAGHHHHH!! Whaddaya think?
Incorporating Fantasy Orcs model into WH40k Orks Part 1
Warhammer Fantasy Black Orcs
Flash gitz maybe possible too by adding in kustom made snazzguns, or getting them from a bits store online. Plus, the Ork Standard looks might awesome too.
Orc and Goblin Cave Squig Herd
Description from Games Workshop :
Squigs are weird beasties - part fungus, part flesh, but mostly teeth and claws. Although they are wild and dangerous creatures, it is possible to herd them towards the enemy by means of pitchforks, firebrands and the beating of loud drums.
Retail Price : USD19.75 / GBP 12.00
You may need these metal blister squids for a few reasons, as Tankbusta Squig variant, Attack Squig for your Warboss, as a Angry Squig model if you successfuly turn a enemy IC using Old Zogworth's power, to accompany your Grotz and Runtherd, or simply stick it to your Ork vehicles for decoration purpose. Orks are a fun race, and squigs just add more flava into it. :D
Orc Warriors Regiment
Description from Games Workshop :
My seven basic rules to improve your 40k game play
- Know the Rule : Read the rulebook thoroughly, know the rules of running, consolidation, leadership checks, pinning, etc. If you're new and can't remember everything, you can jot down notes, print out the WH40k resources I posted on the Waaagh Resources and Tactica section, or put bookmarks on your 5th ed rulebook/codex to save time. Time is important ya know! :P
- Know the Objective : Sometimes you don't need to kill everything to win. Know what it is needed to win the game such as, capturing objectives, scoring points, etc. Killing everything may sound fun, but it isn't fun to know that you lose if you kill more stuff than your opponent did and still lose the game.
- Know your Units : Know what you are fielding (duh) and get the most of the wargears you equip them with. Access their strength and weaknesses. There is no such thing as a "god" unit that beats everything to a pulp. Every unit,whether it is solo, big or small has a counter/weakness in it. Orks maybe good melee fighters, but there are bigger, more expensive units that will best Orks in hand to hand (mostly SM and Chaos SM). We live by numbers, and a nob with a Power Klaw and dats a fact! Waaaaggghhh!
- Know your Enemy Units : Either read about them before facing them, or ask the player if you're not sure...especially psychic powers cause they may swing into the favour of your enemy. e.g : Space Wolf Rune Priest's Jaws of the World Wolf, etc. It doesn't matter whether its his strongest unit or weakest unit, to know more is to get a better idea of what you're facing. Hatch a plan and do something first about the bigger threat to your current army and leave the ones with lesser threat later . It's also a bonus if you know the synergy of your opponent's squad and how he plays them (different people play play the exact same squad differently): aggresive, passive, offensive, defensive, etc. You'll find it easier and get a confident boost if you know what your enemy units are capable of and what they suck at.
- Know the Map : You need to discuss and decide with your opponent about the various terrains and covers before playing, e.g which terrain gives +4, which cover does not, etc. Deploy in the right cover spot according to your enemies deployment. It is always a tactical advantage to deploy last. A bad deployment may cause you lose the game. You need to know how much can the terrain block line of sight, and how many boyz can get that cover save.
- Know your Plan B : Yes, your opponent may have lady luck on his/her side and get lucky potshots killing off your tough and important units in turn 1 or 2. You may roll loads of 1 and get pissed off. Make at least 3/4 of your army capable of doing some damage on its own as a plan B. If all else fails, try to put up a fight before you go down!
- Know your Inches : You don't need to get the exact measurement, but just a rough idea will do. Movement inches, weapon inches, and 6" of running into assault. It is VERY important to know the latter as most Orks will need to assault into battle. Newbies may miscalculated the 6" and get denied the Assault on that turn and get shot to bits the next turn. Remember to run and not shoot if the opponent is just barely 6" away, as he may remove that unit as a casualty to deny you the assault. Roughly knowing your weapons range is also good so you don't screw up by unable to shoot and exposing your unit out in the open or its side/rear armor.
New Orc Boarboyz!
Here is the description from the Games Workshop website :
Orc Boar Boyz are rough, tough and very determined. They ride into battle atop War boars - evil-minded creatures that will take every opportunity to maim, bite and kick the enemy of their Orc masters. Boar Boyz are the shock cavalry of an Orc and Goblin army, and they love nothing better that to gore, stamp and inflict damage on the enemy.
This box set contains five multi-part plastic Orc Boar Boyz. This set includes a host of interchangeable components that mean no two units need ever look the same. These include: three boar body types, five different boar heads, jaws and ears, a range of Orc arms, heads, weapons and shields, and all of the components needed to upgrade three of the Boar Boyz to a standard bearer, musician and Boss. Models supplied with 25mm x 50mm bases.
Five multi part Boar Boyz for retail price of $24.75 is a good bargain! (compared to 3 warbikers for $41.25 retail). Yes, there maybe no dakkagun on this set, but you can always get extra shoota bits from your bitbox or online bits shop and strap them on. There is a good 8 pieces of ork head and choppas in this set as well, where you can use it to add variety to your orks. The shields can be used as some orky glyphs as well. With some modification from a Ork Nob set and this one, you can make it look really good.






























