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Introducing Ramshackle Games, a Independant model and game shop which has rugged vehicles and parts, suitable for the Orks! Check out their website and online store. Here are some samples of some Orkified vehicles...


OAny new or old Ork players should look for Master Ein for Ork inspiration. His blog at shows his very detailed and good looking Ork units. Just check out some of his marvellous work!


"A couple of things going on here soon in the life of the waaagh. First up is Baltimore Games Day! We need some good solid boyz to show up and put on a good thumpin' to the beakie boyz over at the Bolter and Chainsword. If you are going to games day, you do not want to miss this WAAAGH!"


Most of us paint our Orks and wat not in your favourite klan colors. But what if we had multiple klans in your waaagh?


Holy crap, seems like ForgeWorld likes Orks! They never release enough of 'em, which is good fer us!

Orks Tactica : Know da Land Raider and CLOBBER 'em good!

There are many Ork players having trouble picking off those dreaded Land Raiders. It's a fact that it's the toughest vehicle in the game (AV14 all around). They have potentially good gunz to gun down yer boyz before you stick in your Power Klaw in them too. Plus players will usually fit in Terminators inside of them, making them all round killy. So here's my suggestion to clobber that cheesy humie vehicle and scrap them for the meks to loot!

First of all you need to know the different Land Raiders those beakies can field. There are three : Normal LRs, LR Crusaders, and LR Redeemers. Since I can't tell point to point what their cost and what they'll do (its illegal!), but I can roughly tell you what they CAN do. So at least yer know what the beakies are up to.

 Know da Beakie's LR :-
  • All Land Raiders in general can shoot an additional weapon if dey wanted, and can shoot at 2 different target, thanks to their silly spirit thingy on their machines. So don't think charging 2 squads of boyz towards it is safe! Ya need to time yer run properly.
  • Like da Rhinos, their access points are both left and right sides and the front. If you have hoardes of boyz, you can try closing 2 access points (or all!) , give him a good nice Klaw, and those beakie boyz will die  if they can't disembark their LR which is dead! Har! Har!
  • Even though they are not open topped, their blasted rules say they can Assault the same turn they disembark. Meh!
  • They can give themselves 4+ cover save by shooting smokes in front of themselves.
  • Da Land Raider Crusader has the probability of being having more killy passengers, as it can carry 16 models compared to the other 2 LRs (12 each). Rememba to block their access points if you can! :D
  • A Land Raider Crusader is has more of anti-infantry gunz, Land Raider Redeemer has two skorchas to take out mass hoard infantries, and the regular Land Raider is more kitted to take out vehicles.
  • There are two potential weaponz that can penetrate your 14AV Battlewagon from the front, Two TL Lascannons from regular Land Raiders, or a one multi-melta upgrade to any of da Land Raiders. FYI, the Multi-Melta is only dangerous when he's within 12" of becareful of that. The Big Mek + KFF is your best friend by making them miss your vehicles 50% of the time they hit you! And just in case ya didn't know, Lascannons are on the LR's left and right side sponsoon.

Okay, so ya know what dey'z had, how do ya deal with it? The top choices that can squish those hard nuts are :

  1. Battlewagon + Deffrollas - Good against all LRs, just make sure your front armor is always facing them as much as you can.
  2. Warbiker Warboss's Power Klaw - Very good against regular LRs and LR Redeemers as they may not have enough time to bring you down if you turbo boosted your bike.
  3. Warbiker Nob's Power Klaw - Slightly lower STR than the Boss, but more harder to bring down due to more number of wounds in a group and FNP by your Painboy Biker.
  4. Small group of Tankbustas w/ Tankhammers on Battlewagon - A cheaper alternative to pop a Land Raider, but a risky one as once your wagon is down, the tankbustas are probably dead, pinned or running away.
As discussed earlier, most Land Raiders can shoot/burn our boyz on foot before we reach 'em. The best way to deal with all 3 of those tough nuts is to start with your AV14 Battlewagon with a KFF Big Mek for increased survivability. From there, you can add Deffrollas, mount yer Power Klaw units or Tankbusta w/Tankhammers. Da other alternative is for that your Biker Warboss/Nobz can stick it's Power Klaws to that tough nut as well. Or you can attach your Biker Boss to your bunch or Biker Nobz for extreme killyness! Rememba to Turbo-Boost your biker to get that 3+ cover save!

But looking at flexibility, I'll stick with the Battlewagon w/ Deffrolla or the Power Klaw units on Bike instead of Tankbustas. Ya agree gitz? :D

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July 28s, 2010
* Added articles and rearranging the Ork Tactica page.
July 27, 2010
* Added article to the Ork Tactica page.
* Added new link to the Orky Linkz page.
July 13, 2010
* Added new stuff to the Waaagh Resources page.
* Added new links to Orky Links page.
July 6, 2010
* Added article to the Ork Tactica page.


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