The new panzee Night Spinner/Fire Prism set is one of da latest sets GW made. There should be panzee players who will itch to try this shiny stuff. So dis time, you gotta know your panzee stuff so you can dakka the zog out of 'em!
The rules of da Panzee Night Spinner is in the White Dwarf magazine, and
heresy-online.net manages to snap up the stats for it :
Night Spinner…….. 115pts
| Front
Armour | Side
Armour | Rear
Armour | BS |
Night Spinner | 12 | 12 | 10 | 3 |
Fast, Skimmer, Tank
Linked Shuriken Catapult and Night Spinner
Range: 72″ | S:6 | AP:- | Large Blast, Rending, Twin-Linked |
Standard Eldar vehicle upgrades apply.
Any units hit by Night Spinner weapon moves as in difficult and dangerous terrain during their next turn.
Wowza at the range, it can cover the whole board. Nevermind the BS, as they just shoot as good as our grotz! The twin-linked large blast is da problem against footslogging hordes. Luckily they don't have any AP so we can use our armour save even out in the open! But the irritating effect is that your boyz who got hit by that zogging weapon will move in difficult and dangerous terrain next turn! Our footsloggin' boyz will sure be left behind then...
But come ta think of it...the panzees will probably not field this in competitive games. Its only meant to blow up mass infantries and that's it. But anyways, you may find plenty of panzee players playing this cause its a new shiny unit! They just love anything shiny don't they?
So what about the Fire Prism? Those panzees can build a either a Night Spinner or a Fire Prism from this set. The Fire Prism weapon can fire two types of ammunition (similar to our Kannons), one for single target (60" S9 AP2) and one for a large blast (60" S5 AP4). They have a pretty long range weapon, so they're quite irritating to our Battlewagons cause they can easily take shots at our side/rear armour. That's why the Big Mek w/ KFF is so much more competitive and it's almost a must for a mass battlewagon list. Damn those panzees...
So how to deal with these skimmer you asked? Since those zoggy skimmers are a bit too fast to catch on a assault and have a 50% chance to avoid our Deffrollas or any of our vehicle rams (zog it!), the best bet is to use our Dakkas. Yesh! We can dakka them at the rear armour with our shootas, or with our Lootas anywhere at all. That's why Lootas are very highly rated by our Ork experts around da internet...cause they can potentially dakka anything less than 13AV wif their rate of fire! Rememba, if they move flat out, immobilize result counts as destroyed.
If somehow ya already played a Green Tide hoard of boyz who have a hard time chasing them down, not to worry...spread out your boyz and cover the table as much as you can. Run towards them as much as you can and Waaagh! when in range of assault. Hope that those panzees screw up their dice rolls and you still have chance to pop them when close enough.
So what's your kunnin' taktiks to deal with those panzee skimmers?
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